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Zyra Pro Builds in North America, for from Pros and Platinum+ Players - Patch 13.21
Find a list of Zyra builds for from Pros and Platinum+ Players.You can filter by matchup, player, region and lane.
Click on a build to find Zyra Runes, Build Order, Abilities Order and more details about the teams composition.
Builds
Abilities
Pro Builds
Tips
vs
Liandry's Anguish3200Charge up in combat to deal high damage over time, especially against durable enemies80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage based on the target's bonus health (maxed at 1250 bonus health).Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Oblivion Orb800Increases magic damage30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Flash
Teleports your champion a short distance toward your cursor's location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage: 30 - 100 based on level (
+0.2 AP
and
+0.35 bonus AD
) Cooldown: 20 - 8s
Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%.
1/0/8
26:34
Lv 12
Gojo OP
vs
Rylai's Crystal Scepter2600Abilities slow enemies75 Ability Power400 HealthRimefrost: Damaging Abilties Slow enemies by 30% for 1 second.
Dark Seal350Provides Ability Power and Mana. Increases in power as you kill enemies.15 Ability Power50 HealthGlory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Liandry's Anguish3200Charge up in combat to deal high damage over time, especially against durable enemies80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage based on the target's bonus health (maxed at 1250 bonus health).Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Needlessly Large Rod1250Greatly increases Ability Power+60 Ability Power
Zhonya's Hourglass3000Activate to become invincible but unable to take actions80 Ability Power45 Armor15 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Smite
Deals
600/900/1200 true damage
to target monster or lane minion.
Deals
40 true damage
to champion pets.
Cannot be cast on small monsters.
Dark Harvest
Damaging a Champion below 50% health deals
adaptive damage
and harvests their soul, permanently increasing Dark Harvest's damage by 5.
Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP) Cooldown: 45s (resets to 1.5s on takedown)
3/6/10
35:58
Lv 16
Onagni
vs
Liandry's Anguish3200Charge up in combat to deal high damage over time, especially against durable enemies80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage based on the target's bonus health (maxed at 1250 bonus health).Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Rylai's Crystal Scepter2600Abilities slow enemies75 Ability Power400 HealthRimefrost: Damaging Abilties Slow enemies by 30% for 1 second.
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Control Ward75Used to disable wards and invisible traps in an area.Can only carry 2 Control Wards in inventory.Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.Limit 1 Control Ward on the map per player.
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage: 30 - 100 based on level (
+0.2 AP
and
+0.35 bonus AD
) Cooldown: 20 - 8s
Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%.
3/13/12
32:08
Lv 12
Nebilheim
vs
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Rylai's Crystal Scepter2600Abilities slow enemies75 Ability Power400 HealthRimefrost: Damaging Abilties Slow enemies by 30% for 1 second.
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Fiendish Codex900Increases Ability Power and Cooldown Reduction+35 Ability Power10 Ability Haste
Lost Chapter1100Restores Mana upon levelling up.40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage: 30 - 100 based on level (
+0.2 AP
and
+0.35 bonus AD
) Cooldown: 20 - 8s
Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%.
1/11/9
35:21
Lv 14
Meruvale
vs
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Luden's Tempest3200High burst damage, good against fragile foes80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Horizon Focus3000Immobilizing a champion causes lightning to strike them100 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
Needlessly Large Rod1250Greatly increases Ability Power+60 Ability Power
Needlessly Large Rod1250Greatly increases Ability Power+60 Ability Power
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal
7%
extra
damage
against champions, and granting
100% (70% for ranged champions)
of bonus damage dealt as
gold
.
Cooldown:
25-15
2/12/17
34:39
Lv 14
Moonborne
vs
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Vigilant Wardstone2300250 Health10 Ability Haste50% Base Mana RegenerationArcane Cache: This item can store up to 3 purchased Control Wards.Behold: Increase your Stealth Ward and Control Ward placement caps by 1.Blessing of Ixtal: Grants a 20% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.Upgrades from Watchful Sightstone.
Rylai's Crystal Scepter2600Abilities slow enemies75 Ability Power400 HealthRimefrost: Damaging Abilties Slow enemies by 30% for 1 second.
Liandry's Anguish3200Charge up in combat to deal high damage over time, especially against durable enemies80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage based on the target's bonus health (maxed at 1250 bonus health).Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal
7%
extra
damage
against champions, and granting
100% (70% for ranged champions)
of bonus damage dealt as
gold
.
Cooldown:
25-15
10/8/14
41:08
Lv 17
Seraphine Spears
vs
Shard of True Ice40040 Ability Power75 Health100% Base Mana Regen3 Gold Per 10 SecondsActive - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.This item grants reduced gold from minions if you kill excessive numbers of them.
Blasting Wand850Moderately increases Ability Power+40 Ability Power
Liandry's Anguish3200Charge up in combat to deal high damage over time, especially against durable enemies80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage based on the target's bonus health (maxed at 1250 bonus health).Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Sorcerer's Shoes1100Enhances Movement Speed and magic damage18 Magic Penetration45 Move Speed
Rylai's Crystal Scepter2600Abilities slow enemies75 Ability Power400 HealthRimefrost: Damaging Abilties Slow enemies by 30% for 1 second.
Amplifying Tome435Slightly increases Ability Power+20 Ability Power
Oracle Lens0Disables nearby invisible wards and traps for a durationLimited to 1 Trinket.Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (160 to 100 second cooldown). Has 2 recharges
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Flash
Teleports your champion a short distance toward your cursor's location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage: 30 - 100 based on level (
+0.2 AP
and
+0.35 bonus AD
) Cooldown: 20 - 8s
Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%.
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Based on our analysis of 73 804 matches in patch 14.14 the best build for Zyra is Zaz'Zak's Realmspike, Sorcerer's Shoes, Liandry's Torment, Rylai's Crystal Scepter, and Morellonomicon.
Zyra Support is ranked A Tier and has a 52.24% win rate in LoL Patch 14.15. We've analyzed 40261 Zyra Support games to compile our statistical Zyra Build Guide. For items, our build recommends: Sorcerer's Shoes, Liandry's Torment, Blackfire Torch, Zaz'Zak's Realmspike, Rylai's Crystal Scepter, and Morellonomicon.
Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 80 + (20 x level) true damage to each enemy it strikes.
Based on our analysis of 26 669 matches, the best counters for Zyra Support are Taric, Milio, Soraka, Leona and Alistar. On the other hand, Zyra Support counters Renata Glasc, Morgana, Swain, LeBlanc and Senna.
Based on the analysis of 326 matches in Emerald + in Patch 14.14, Shaco has a 54.0% win rate against Zyra in the Support, which is 3.0% higher than expected win rate of Shaco. This means that Shaco is more likely to win the game against Zyra than on average.
Be cautious against all-ins from aggressive lanes. Zyra becomes stronger at levels 3 and 6 when she unlocks all her basic abilities and her ultimate. Mid Game: Stay in the bottom lane to provide consistent crowd control and damage during teamfights. Zyra should not dive due to her squishiness.
To maximize her aggressive playmaking potential in lane, she needs an ADC partner who can follow up and capitalize on her abilities. After extensive testing, five marksmen stand out as excellent complements to Zyra's thorny power – Draven, Caitlyn, Jinx, Jhin, and Varus.
Based on the analysis of 3 373 matches in Emerald + in Patch 14.14, Zyra has a 52.0% win rate against Lux in the Support, which is 1.7% higher than expected win rate of Zyra. This means that Zyra is more likely to win the game against Lux than on average.
Mid Game: Stay in the bottom lane to provide consistent crowd control and damage during teamfights. Zyra should not dive due to her squishiness. Focus on providing crowd control and damage from a safe distance. Late Game: Continue to position carefully and provide crowd control and damage.
Zyra focuses on involving her plants to do damage to enemy champions. Whenever she casts Deadly Spines or Grasping Roots, Zyra will spawn a plant that will damage the nearest enemy. The plants can also be buffed by using Rampant Growth and Strangle Thorns.
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